Chivalry 2 Weapons List Full Breakdown
A 2026-ready, SEO-focused guide to every weapon type, damage type, and attack profile—plus class availability and how to read weapon stats properly.
How weapon damage stats work in Chivalry 2
A “full breakdown” is only useful if readers understand what the numbers mean in actual fights.
Melee weapons typically express their core damage through three standard attack inputs—slash, overhead, and stab—and each has a heavy variant (performed by holding the attack).
Damage in Chivalry 2 is commonly grouped into three damage types:
- Cut
- Chop
- Blunt
Those damage types matter because targets can effectively take bonus damage depending on class/armor profile (for example, Chop and Blunt bonuses against certain armored classes are commonly modeled in community tooling).
Also relevant for “read-time” and high-intent searches: blocked hits convert into stamina damage (often discussed as a fraction of base damage), and some items/weapons can alter stamina-damage outcomes.
Finally, not every weapon behaves “normally”:
- Some spear-style weapons map inputs differently (for example, instead of a traditional slash they may use a “low stab” on one input and a “high stab” on another).
- Many items can also be thrown for ranged damage (and some weapons have explicit “throw” damage values).
Weapons list and breakdown by category
This post structure is designed so you can keep the page indexable while still making it usable: readers can skim categories, then drill into specific weapons and attack profiles. For deeper comparisons (range/speed/stamina impact), community tools document how they derive stats from in-game assets and present ranges in UE units
Weapon families to use as your on-page taxonomy
Swords and sword-adjacent
- Greatsword
- Longsword
- Sword
- Short Sword
- Heavy Cavalry Sword
- Rapier
- Messer (often grouped with large blades)
Axes
- Axe (1H)
- Dane Axe
- Battle Axe
- Executioner’s Axe
- War Axe
Polearms and spears
- Halberd
- Glaive
- Poleaxe
- Polehammer
- Spear (2H)
- One-Handed Spear
- Goedendag (hybrid pole weapon feel)
Blunt and crushing weapons
- Warhammer
- Heavy Mace
- Mace
- Morning Star
- Maul
- Two-Handed Hammer
Daggers and close-range specialty
- Dagger
- Knife
- Katars
Throwing and ranged kit
- Throwing Axe
- Throwing Knife
- Throwing Mallet
- Javelin
- Bow (ranged fire mechanics differ from melee weapons)
- Crossbow (ranged fire mechanics differ from melee weapons)
- War Bow (ranged fire mechanics differ from melee weapons)
Tools and objective-friendly weapons
- Shovel
- Sledgehammer
- Pickaxe
- Fists
Equipment and pickups
- Light / Medium / Heavy shields (often treated as equipment but still have attack/throw properties in data models)
- Heavy Crossbow (commonly a pickup/siege-style weapon in many medieval slashers’ ecosystems)
- Lance (commonly mounted context)
Damage profile examples
Below are fully explicit examples in the exact format most readers search for: slash/overhead/stab, light vs heavy, plus throw.
Axe (One-Handed, Chop)
- Light: Slash 50, Overhead 55, Stab 35
- Heavy: Slash 65, Overhead 65, Stab 50
- Throw: 55
Class availability shown in the dataset includes Archer/Footman/Knight, with multiple subclasses listed (Crossbowman, Skirmisher, Man at Arms, Officer, Guardian, Crusader).
GreatSword (Two-Handed, Cut)
- Light: Slash 50, Overhead 70, Stab 50
- Heavy: Slash 70, Overhead 90, Stab 70
- Throw: 60
Class availability shown in the dataset includes Vanguard and Knight, with subclasses Devastator and Officer.
Javelin (One-Handed spear category, Cut)
- Light: Slash 30, Overhead 35, Stab 40
- Heavy: Slash 50, Overhead 55, Stab 60
- Throw: 85
The dataset tags it to Archer → Skirmisher.
Knife (Dagger family, Cut)
- Light: Slash 35, Overhead 45, Stab 40
- Heavy: Slash 45, Overhead 55, Stab 50
- Throw: 40
The dataset tags it across multiple classes/subclasses (commonly showing as a secondary option in class kits).